movementsite.blogg.se

Legend of keepers promotion
Legend of keepers promotion










Base Life of the Slaveholder’s Father of the Damned intern has been increased from 350 to 450.Power ratio of the Slaveholder’s Hydra’s Fire Breath attack has been increased from 0.3 to 0.5.

legend of keepers promotion

  • Base Life of the Slaveholder’s Hydra intern has been increased from 300 to 500.
  • Base Life of the Slaveholder’s Mermaid intern has been increased from 250 to 400.
  • Fixed an issue with the Knight’s Ash aretfact incorrectly showing Morale preview on the second target when equipped with the Two Birds Stone artefact.
  • legend of keepers promotion

    Finally fixed the issues with the Flame Eater’s Spontaneous Combustion attack calculation for damage dealt and for damage preview, especially when equipped with the Two Birds Stone artefact.Fixed an issue with the Dwarf champion’s attack not applying the intended amount of Vulnerable stacks to himself.Fixed an issue with the Huntress champion’s passive not applying the intended amount of Enraged stacks to herself.In addition, the Meal Voucher artefact now correctly takes the Knigh’s Ash into account for healing calculation. Fixed an issue where the Knight’s Ash artefact wasn’t working as intended.Fixed an issue where the Skeleton Lord’s talent granting a Bonus when a hero would lose a fragment in the master’s room was not working if said fragment was lost because of a Morale over time effect.Fixed an issue with the Ghost’s passive attack not triggering correctly when interacting with the Crystal Skull and Bat Mask artefacts.Fixed an issue during the preparation phase where some artefacts with group composition or position conditions could lead to a soft lock in specific situations.

    Legend of keepers promotion Patch#

    Fixed an issue with the Slaveholder’s interns Life buffs from previous hotfix that were not matching the patch notes values.Hold the right mouse click on a fighter tooltip or press the left stick button on your controller to switch between attack description and effect description. New attack description system to help with tooltips font size and readability.Each master gains XP from defeating heroes, and levelling up gives a point that can be spent in that master's talent tree, which persists across playthroughs. Talents are passive abilities that can improve the performance of the dungeon's defence through various bonus effects, or simply make changes outside of it such as additional starting monsters. If they are reduced to 0 HP, the player loses the game.Īfter a successful defence their HP regenerates by 2% of their max Life during each week of the agenda, which means at least 10% of the master's Life will be restored between dungeons. Their high speed ensures that they can act before most heroes along with a hidden immunity against stun (Otherwise it won't be fun against a certain rider)īy default Masters have low resistances but possess a huge pool of health.

    legend of keepers promotion

    Like some monsters each master has 3 skills to use against them, most of the time relying on certain setups to be effective. When the entirety of the dungeon's defence has been broken through by the heroes it is up to the master to take them on alone. Alternatively they can get upgrades after a successful dungeon defence which not only may it include the same upgrades but also ones for spells and battle skills. Other than the general gameplay being under the perspective of masters, they can improve themselves during Workout which can increase their stats such as Life, Power, Speed or just recover faster with better regeneration.










    Legend of keepers promotion